While using Shadowshot, I was able to get explode kills and Shadowling bats from kills. UPDATE: I have confirmed through play-testing that the passive effects of Poison Burst and Shadowling Ammo WILL affect nonstandard shots. Might it be needed to use same weapon (s) but with different. Its possible to use multiple approaches, like 2handed staff, wand + shield, wand + another non wand melee weapon, dual wands. The choice of socketables probably varies. If you hit an enemy with Shadowshot with ranks in Poison Burst/Shadowling Ammo, will poison damage and a chance to explode still apply to the primary shot only, primary shot and shards that come from it, or neither, and is there still a chance slain enemies will become Shadowling bats? I'll try to test this myself when I get another rank, unless anyone has the skills in question, a lot of mana and the time/desire to find out. Staves/wands are mostly for spellcasters, but there are spells that are DPS based and spells that are not. I am, however, unsure if you'll get passive benefits from a nonstandard attack such as Shadowshot. I've had mobs explode and turn into Shadowling bats. I have both skills and they both work simultaneously. If I'm correct that means this skill will ruin your ability to amass an army. The Monk character icons come from the FarEast mod Monk icons.DO NOT GET Poison burst: It looks tempting with poison damage but I believe it will not proc your shadowling ammo to spawn minions. Its a huge overhaul of the game, billed as a 'Full Conversion' that adds in a number of new Elite-class mobs, extra maps and. The Conjuring skill tree gives the blighted one the ability to summon Netherim monsters from the void for a short duration. Then the Synergies mod could be exactly what youre looking for. The Corruption skill tree involves abilities that are twisted and result from the corruption of the emberblight in the hero. The Void skill tree gives skills that embrace powers from ember void energies. They use Nether energies and can summon minions from the Nether realm. The blighted is a character that is permanently affected by emberblight. The Emotional skill tree allows the psion to control the emotions and thoughts of others. The Physical skill tree grants the psion control over physical forces. The Mental skill tree gives the psion the ability to use mental force to affect people and affect energy. The psion is a character that can affect his or her surroundings using mental powers. The Blessings skill tree grants the prophet grants mutually exclusive auras that affect the prophet and allies. The Sancification skill tree focuses on defensive and purification skills. The Judgment skill tree provides for damaging skills, including those of the plagues. The prophet is a priest-like character that can bring down the judgements of God on his or her enemies. The three skill tiers are Archery, Hunting and Survival. The archer is a ranger that focuses on ranged attacks using the bow and crossbow. Open settings.txt, and find the line that says 'CONSOLE :0', which should. Although not possible to permanently shapeshift, the druid will use skills to attack as a werewolf temporarily. Find your Torchlight 2 save folder, usually under Documents/My Games/Runic Games/Torchlight 2/save. The druid class focuses on the three skill tiers of Shapeshifting, Nature and Summoning. The Trap skills focus on bombs, traps and sentries. The Toxin tree has mostly poison based skills. The Martial skills focus on physical and stealth based skills. The assassin has Martial, Toxin and Trap skills. I did a full run through with a hybrid traps/shuriken build and I'm happy with it. There may be some more tweaks and bug fixes if needed, but I do not plan to do any more work on this class. The choice weapons of the Assassin include claws, swords and throwing knives.Īssassin is done and balanced. The Assassin skills are based on surprise attacks, poison damage and laying traps. In addition to the Monk, this mod provides an Assassin class. The sun skills focus on fire damage and the moon skills focus ice damage as well as improved health and survivability. The martial skills focus on bare handed combat. The monk has Martial, Sun and Moon skills. Monk is considered done at this point but items may be changed or balancing as needed. Included in this is my Monk class that was published first as a separate mod. The latest versions of the mod and information can be found on the Steam Workshop: Being heavy hitters with thick armor, this is a powerful class. Note that these mods are not compatible with other mods that provide classes with the same names (like a monk class). Archer, Assassin, Blighted One, Druid, Monk, Prophet and Psion classes for use with or without the SynergiesMod.įor the Synergies version (DrewSynClasses.mod), it needs to be loaded before the SynergiesMOD in order to work correctly.
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